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DynOSTiC | Updates
Feb 20, 2026

This jump is a major runtime + tooling pass: cutscenes are now treated as a full gameplay-adjacent system, not a side feature.

Changed

For end-users, this update mostly means fewer rough edges: less broken narrative flow, fewer camera/projection surprises, and a more stable campaign-cinematic handoff.
For content authors, it means stricter validation plus better tooling to iterate quickly without flying blind.